

Vocal tracks that appear in specific locations during gameplay, e.g. Background music during gameplay is stored as sequence files which are synthesized by the PlayStation's SPU. I should note that after the credits, a voice says "Oops, too long." That happens no matter how long you take to beat the game it's actually an outake from one of the actresses that they left in to confuse people.The music of SSS is distributed among three different media.

Ghaleon part 2 can be difficult, but after killing Mia he thankfully didn't go after my weaker characters. Thanks to getting free items at Ramus' shop, the final battles are pretty easy. I needed a little luck so that it happened correctly. Because of the way the battle system works, it's beneficial to get boxed into the edge of the screen, so you are attacked less (the same thing happens in the boss battle in the Lann Island cave). I would say the battle with Alex against the 6 enemies in Burg is probably the toughest. However, I don't believe it works in caves, so it wouldn't have made much of a difference. One thing I forgot during the run was to buy some amulets, which reduce the random monster rate. Also, a couple times you are not allowed to warp. This allows me to get all my traveling out of the way at once and I don't have to heal again). If you could figure out a way to beat them without it, that would be the best way to save time (about 10 minutes).Ī few times, I go to a town early, then warp back. I have to level up in order to get the Flamer spell, which allows me to beat the Bronze Dogs.

The only time I fight random battles in the game (except for getting the giant root) is in the second segment. So that's why I talk to seemingly random people a few times in the game. An example would be when I go into the sewer in Meribia, talk to the guy, and come back out. One thing that's annoying is that you have to talk to certain random people, or the story won't advance. If you're one of those people who like to have cut scenes intact during runs, then you're in luck. Available in three versions: low quality, normal quality, and 60 fps high quality.įirst, I want to thank RPG Classics for their wonderful maps. Speed run of Lunar: The Silver Star in 10 segments completed on August 15 2005.
